Game UI
I redesigned the main UI of the game with the help of an internal illustrator with some visuals and icons. We intended to reflect the dark and heavy theme of the subject with the UI design.
UI designs
UI designs
Frame designs in collaboration with Coco Wang
Onboarding flow
Marketing assets
In-game banners
Button styles
Logo exploration with Coco Wang
Card promotion animation
Event campaign intro animation
Campaign quest map transitional animation
Battle animation
Game Art
The game featured over 200 characters to collect, each with 4 states of variation. We established a production art pipeline with the Chocobots team in China, in which I served as the primary coordinator to conduct art reviews and redline critiques.
Early explorations of card evolution
Redline critique examples
Color enhancement examples
Color enhancement example