Game UI
I redesigned the main UI of the game with the help of an internal illustrator with some visuals and icons. We intended to reflect the dark and heavy theme of the subject with the UI design.

UI designs

UI designs

Frame designs in collaboration with Coco Wang

Onboarding flow

Marketing assets

In-game banners

Button styles

Logo exploration with Coco Wang
Card promotion animation
Event campaign intro animation
Campaign quest map transitional animation
Battle animation
Game Art
The game featured over 200 characters to collect, each with 4 states of variation. We established a production art pipeline with the Chocobots team in China, in which I served as the primary coordinator to conduct art reviews and redline critiques.

Early explorations of card evolution

Redline critique examples

Color enhancement examples

Color enhancement example






