Game UI
I redesigned the main UI of the game with the help of an internal illustrator with some visuals and icons. We intended to reflect the dark and heavy theme of the subject with the UI design.
Game Art
The game featured over 200 characters to collect, each with 4 states of variation. We established a production art pipeline with the Chocobots team in China, in which I served as the primary coordinator to conduct art reviews and redline critiques.