Final UI of the game

My Role
I led in all UI and production art in this product and contributed to ideating some game mechanisms:
- Collaborated with artist Wen-M on Oni's character design. 
- Defined the in-game universe and world themes. 
- Animated all characters. 
- Designed all UI assets and worked with developers for implementations. 

Initial concepts of the in-game mascot Oni

There were also plans to turn the mascot into various merchandise. The figure prototype was featured in the 2016 Taipei Toy Festival.  

Foam ball concept

Plush concept in collaboration with Tu-Anh Nguyen

Eye iterations of the plush prototype

Figure concept in collaboration with Christina Douk

3D printed figure prototype

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