Game UI
I led in all UI designs featuring a monetization flow, multiple collection experiences, a quest system, and cut-scene animations,
Character Design
I worked closely with Huck to define the game's art style and character structure. A lot of effort was put into finding the right skeleton of a base figure, taking the various unit types and animations into consideration.
Using Huck's sketches and toys as bases, I converted characters from this universe into production-ready character art. I worked with outsourced artists on the animation sets for base units, providing storyboards and initial concepts for the sequences.
I worked with the project lead to create all animation sequences for the playable heroes, to ensure a satisfying experience for the special moves.
Using Huck's sketches and toys as bases, I converted characters from this universe into production-ready character art. I worked with outsourced artists on the animation sets for base units, providing storyboards and initial concepts for the sequences.
I worked with the project lead to create all animation sequences for the playable heroes, to ensure a satisfying experience for the special moves.
Other Game Assets
Artbook